Traveling as a gypsy making a living playing for small towns and villages, thespus has always had the ability to dazzle and impress his audience. Now he has decided to turn his efforts towards the war against the dire, and aid in the battle as best he can.
Skill 1 - Mask of Comedy/Mask of Tragedy
Thespus switches between his two masks, either boosting the morale of those aorund him or lowering it. While wearing the mask of comedy, he provides bonus health regen and movespeed in an aoe around him. While wearing the mask of tragedy, he does a small amount of damage to those around him and slows in an aoe. Both effects effect EVERYONE around him, so it is possible to damage allies or heal enemies with this skill. The effect is spread out over the number of targets it hits, so if three people are effected, they will each receive 1/3 of the normal ms and health effects.
Level 1 - +2 hp regen/15 damage per second, +/-15 ms, 500 aoe. 5 mana/sec
Level 2 - +4 hp regen/30 damage per second, +/-30ms, 500 aoe. 10 mana/sec
Level 3 - +6 hp regen/45 damage per second, +/-45ms, 500 aoe. 15 mana/sec
Level 4 - +8 hp regen/60 damage per second, +/-60ms, 500 aoe. 20 mana/sec
Skill 2 - Stage Fright
Any enemy left alone on stage with Thespus suffers incredible stage fright and is feared for 1.5/2/2.5/3 seconds. Thespus must be within 400 units of said enemy and there must be no allied units within 600/500/400/300 units of the enemy. This skill is passive and will trigger whenever these conditions are met. 12 second cooldown.
Skill 3 - Scenic Design
Thespus uses his technical mastery of the theatrical arts to raise fake trees out of thin air to block and confuse his enemies. He may place trees anywhere within 500 units of himself. He gains a tree to use every 7 seconds. He may hold a maximum of 1/2/3/4 trees to place. Costs 30 mana to place a tree.
Ultimate - Curtain Call
Thespus raises a curtain in a 700 aoe circle around him. Enemies outside of the curtain cannot see inside it and enemies inside the curtain cannot see out. Thespus begins channeling for 3/4/5 seconds. Enemies that remain within the curtain when his channel ends are amazed by his performance and are stunned for 3/4/5 seconds. If Thespus breaks the channel, targets within the curtain are stunned for half the length of that Thespus channeled. If he completes his full channel, he also deals 200/300/400 damage to all afflicted enemies. 200 mana, 120/100/80 sec cooldown.
Thespus has the potential to isolate and keep enemies cc'd for long periods of time. His q also gives him large damage potential on isolated targets. He can also be used as a support for heal and CC purposes.
Skill 1 - Mask of Comedy/Mask of Tragedy
Thespus switches between his two masks, either boosting the morale of those aorund him or lowering it. While wearing the mask of comedy, he provides bonus health regen and movespeed in an aoe around him. While wearing the mask of tragedy, he does a small amount of damage to those around him and slows in an aoe. Both effects effect EVERYONE around him, so it is possible to damage allies or heal enemies with this skill. The effect is spread out over the number of targets it hits, so if three people are effected, they will each receive 1/3 of the normal ms and health effects.
Level 1 - +2 hp regen/15 damage per second, +/-15 ms, 500 aoe. 5 mana/sec
Level 2 - +4 hp regen/30 damage per second, +/-30ms, 500 aoe. 10 mana/sec
Level 3 - +6 hp regen/45 damage per second, +/-45ms, 500 aoe. 15 mana/sec
Level 4 - +8 hp regen/60 damage per second, +/-60ms, 500 aoe. 20 mana/sec
Skill 2 - Stage Fright
Any enemy left alone on stage with Thespus suffers incredible stage fright and is feared for 1.5/2/2.5/3 seconds. Thespus must be within 400 units of said enemy and there must be no allied units within 600/500/400/300 units of the enemy. This skill is passive and will trigger whenever these conditions are met. 12 second cooldown.
Skill 3 - Scenic Design
Thespus uses his technical mastery of the theatrical arts to raise fake trees out of thin air to block and confuse his enemies. He may place trees anywhere within 500 units of himself. He gains a tree to use every 7 seconds. He may hold a maximum of 1/2/3/4 trees to place. Costs 30 mana to place a tree.
Ultimate - Curtain Call
Thespus raises a curtain in a 700 aoe circle around him. Enemies outside of the curtain cannot see inside it and enemies inside the curtain cannot see out. Thespus begins channeling for 3/4/5 seconds. Enemies that remain within the curtain when his channel ends are amazed by his performance and are stunned for 3/4/5 seconds. If Thespus breaks the channel, targets within the curtain are stunned for half the length of that Thespus channeled. If he completes his full channel, he also deals 200/300/400 damage to all afflicted enemies. 200 mana, 120/100/80 sec cooldown.
Thespus has the potential to isolate and keep enemies cc'd for long periods of time. His q also gives him large damage potential on isolated targets. He can also be used as a support for heal and CC purposes.