Hi im Ayora and this is my hero for this contest.
Valaan The Bladechanter
Lore - Valaan was a member of an elite force known as "Six Swords". "Six Swords" was there to battle evil, monsters and rouge demigods. On an easy quest, they found a magic sword encarved with dark runes. Valaan as a Bladechanter and Magic Weaponry specialist knew the danger and wanted to seal the sword. But it was too late, one of his friends was already under the effect of the sword and turned on his friends and went berserk. The great fight between the Dark One and his friends lasted for several hours. After all they didnt wanted to kill him, but on the other hand, they did not had the power or will to do that. So as a final solution, they agreed to seal him with a powerful seal, that would turn him into a stone, but also it would keep him alive until the seal would be undone. The biggest problem was, that he must stand still to seal him. So the four grabed his legs and arms for a breef moment, and Valaan actived the seal. They knew there was no other way, and as they petrified, they all agreed that Valaan must go and find new allies, so one day he can return, undo the seal, save his friends and destroy the Dark Sword. After a long journey he met a shopkeeper, he told him about a war between good and evil, heroes and demons and that he can not only meet new allies so he can help his friends, but also do what he was doing in the first place, kill evil.
Role - Disabler, Carry, Roamer
Strength - 24 + 2.5
Agility - 22 + 2
Inteligence - 16 + 1.6
Affiliation - Sentinel/Radiant
Damage - 57-59
Armor - 2
Movespeed - 300
Starting HP/MP - 600 HP / 208 MP
Attack Range - 130 melee
Sight Range - 1800/900
1. Ability - Enlarge (active)
Description - Valaan has the power to enchant weapons or energy of heroes with destructive power.
Manacost - 140 mana
Cooldown - 12 sec
Castrange - 600
Duration - 5 sec
1.lvl - 80 dmg / 1 sec stun
2.lvl - 160 dmg / 1,5 sec stun
3.lvl - 240 dmg / 2 sec stun
4.lvl - 320 dmg / 2,5 sec stun
Notes:
- Damage type: Magical
- Can cast it on himself, allies or a spirit weapon
- Works only for the next attack
- This spell will override your next basic attack (your hero dmg is ignored for the attack with Enlarge)
- If the enemy has BkB or other magic immunity, you will not deal the damage but you will stun the enemy.
- You cant harm ethereal units with this spell - its because you need to land an attack - witch is not possible if the enemy is in ethereal state.
2. Ability - Bladechant (active)
Description - The Bladechanter is famous for the ability to enchant his weapon with various elements.
He can enchant his weapon with a elemental essence of an enemy for few attacks, also adding bonus power to the enchanted weapon.
Manacost - 90 mana
Cooldown - 5 sec
Castrange - 600 (for the essence steal)
1.lvl - Enchated for 3 attacks / + 20 dmg / elemental attack
2.lvl - Enchated for 4 attacks / + 30 dmg / elemental attack
3.lvl - Enchated for 5 attacks / + 40 dmg / elemental attack
4.lvl - Enchated for 6 attacks / + 50 dmg / elemental attack
Notes:
- Works similar to rubics spell steal, but you are stealing the elemental essence of the hero
so you can modify the elemental attack on your weapon.
- THE ESSENCE STEAL DOES NOT AFFECT THE ENEMY HERO IN ANY WAY.
- You can steal an essence also from your allies
- All Effects wear off 2 sec after the Essence giving it, is lost from the sword(thats after 3/4/5/6 attacks), Bladechanter dies or Bladechanter steals the same or different essence
- BKB or other magic immunity casted before or during this spell will have no effect on it - you can use or have bladechant during magic immunity.
INFO:
Stealable Elemental Essences - Fire, Ice, Nature, Water, Light, Shadow, Poison, Mech, Undead, Hero, Lightning
Fire Essence - gives a -2 armor effect on hit
Notes:
- More attacks do stack
Ice Essence - gives a -20% MS effect on hit
Notes:
- More attacks on the same hero dont stack
Nature Essence - gives a 50 HP heal effect on hit (300hp restoration = 6 attacks)
Notes:
- Can heal from heroes, creeps, neutrals, ancients, roshan
- Its a FIX HP gain, so it does stack with lifesteal
Water Essence - gives a 40 MP restoration effect on hit (240mp restoration = 6 attacks)
Notes:
- Can restore mana only from mana wielding creeps, neutrals and heroes
Light Essence - gives +10% AS bonus effect on hit
Notes:
- AS bonus does stack on each attack
Shadow Essence - gives a 50 HP removal stacking effect on hit
Notes:
- Every hit will mark the enemy with Shadow Essence (50 HP removal) when the Bladechant ends
(+ all the othe rules are met), enemy will take damage
Poison Essence - grants a -5%MS and a 40 poison effect on hit
Notes:
- after every attack the poison will damage the enemy and slow him down
- poison damage is 40 after every hit, -%MS will stack for every attack
Mech Essence - gives a ministun effect on hit
Notes:
- Ministun duration is 0.3 sec
Undead Essence - grants a -20% AS effect (on the enemy hero) on hit
Notes:
- this effect does not stack with itself, you can get -20% AS on one enemy with one hit
Hero Essence - grants a damage steal effect on hit (stealing 10 dmg per hit)
Notes:
- The damage steal effect does stack
- You can steal damage only from heroes
Lightning Essence - gives +20% MS and vision effect on hit enemy
Notes:
- More hits dont apply more MS bonus
- MS bonus starts from the first hit (can be creep, hero or neutral)
- You can hit more enemies to get vision on them
3. Ability - Reflex (passive)
Destripcion - The reflexis of a Bladechanter after training are great. They master a special techniq in witch they throw a dagger with great speed and strenghts after avoiding an enemy attack at melee or range.
Daggerstrike range: 800
1.lvl - gives 5% evasion and 1,6 critical strike on the daggerstrike
2.lvl - gives 10% evasion and 1,8 critical strike on the daggerstrike
3.lvl - gives 15% evasion and 2,1 critical strike on the daggerstrike
4.lvl - gives 20% evasion and 2,3 critical strike on the daggerstrike
How it works - Dagger strike is automaticaly used after evading an enemy attack. Simple - if someone misses on Bladechanter, Bladechanter will right after the "miss" throw a dagger at the enemy. Dagger does a critical strike on enemy hero, based on the damage of Bladechanter.
Notes:
- Damage type: Physical
- Daggerstrike cannot miss
- Orb Effects or Attack Modifiers do apply on Daggerstrike - means if you have desolator - your Daggerstrike will "-armor" the hit enemy
- The Evasion does not stack - BUT if you are missed coz of Heanevs Halbert, Butterfly etc, the Daggerstrike will happen
- Daggerstrike can be evadet with Ethereal spells - its coz daggerstrike is physical damage.
Ultimate - Spiritual Weaponry (active)
Destripcion - Bladechanter has the power to create spirit copies of weapons or spirit attacks.
Manacost - 150/200/250 mana
Cooldown - 90/110/130 sec
Castrange - 1000 AOE around him
1.lvl - creates a spirit weapon or spirit attack for 5 sec, they deal 60% damage
2.lvl - creates a spirit weapon or spirit attack for 5,5 sec, they deal 75% damage
3.lvl - creates a spirit weapon or spirit attack for 6 sec, they deal 90% damage
Notes:
- Damage type Physical
- Spirit weapons or spirit attacks focus the nearest enemy hero
- Spirit weapons or attacks cannot be targeted by enemy heroes, but can be targeted by allied heroes for buffs like Bloodlust,Empower, Enlarge, etc
- The spirit weapon or spirit attack damage is based on the hero they are created from
- The spirit weapon or spirit attack is created only from enemy heroes
- A spirit attack is small energy ball that uses the same attack animation as the hero it was created from, spirit attack are created from heroes that dont use weapons to attack, like - Enigma, Leshrack, etc
Summary
- Is a usefull skill with damage and stun. It can be casted on yourself, allied units or spirit weapons/attacks. For its cast range, its good for sneaky gangs and surprise attacks. Also its a very good skill for funny or serious combos. It can be also casted on Spirit weapons/attacks, during his ultimate.
- Bladechant is a very powerfull skill. It has perfect synergy with the Ultimate - coz if you steal an essence for bladechant during the ultimate. The essence will also apply on the spirit weapons/attacks as well.
- Reflex/Daggerstrike can have a good synergy wth your items. Because it does apply the attack modifier/orb effect on its attack. Its also a good skill for lucky turns, if the enemy misses few attacks .
- Bladechanters ultimate is a very interesting skill. The spirit weapons/attacks cant be targeted by enemy, but they can be targeted and buffed by allies. Also if a Bladechant is stolen during the Spirit Weaponry, it will also apply on the spirit weapons/attacks. And on top of that you can also cast Enlarge, Bloodlust or other buff spells on the spirit weapons/attacks as well for more destructive power.
And for those that ask what essenc you can get
from what hero, this is the table for you .
Fire Essence - Phoenix, Ember Spirit, Lina, Ogre, Batride, Huskar, Pitlord
Ice Essence - Tuskar, Rylai, Lich, Trax, AA, Auroth
Nature Essence - Earthshaker, BM, Tiny, Sandking, Treant, Sylla, Ursa, Brood, Meepo, Furion, Bristle, Enchantres
Water Essence - Kunkka, Slardar, Levi, Morph, Siren, Medusa, Slark
Light Essence - Omni, Whisp, Tauren.CH, Lanaya, Spiritbreaker, Puck, Chen, Ezalor, Dragonus, Magina
Shadow Essence - Nessay, Doom, Abbadon, Lycan, Balanar, Riki, Spectra, Void, Bane, Enigma, Pugna, Lion, Destroyer, Akasha, Warlock, Lesh, Venga, Bloodseeker, NA, Weaver, SF, Terrorblade
Poison Essence - Veno, Viper, Dazzle, Alche, Witchdoctor
Mech Essence - Clock, Shreder, Sniper, Gyro, Techies, Tinker
Hero Essence - Pandaren, Centaur, Sven, Legion Com, Magnus, Yurnero, Luna, Lancer, Mirana, Troll, Gondar, PA, Silencer, Windrunner, Axe, Rhasta
Lightning Essence - Storm, Zeus, Razor, Disruptor, Zet
Undead Essence - Naix, Pudge, SK, Dirge, Bone, Krobelus, Necro, Visage
Special heroes:
- Jakiro - 50% chance to get fire or ice essence
- Dragon Knight - Essence depends on hero/dragon form. If normal he gives Hero Essence, Green Dragon form gives Poison Essence, Fire Dragon gives Fire Essence and Ice/Frost Dragon Gives Ice Essence
- Rubick - his essence depends on the stolen spell ... so if the spell is stolen from a Fire Essence hero ... Rubick will give Fire Essence, his Essence is coz of this changeble all the time
Please rate the idea not the numbers . Numbers, icons can be changed at any time. Also im sorry for grammar mistakes. I will also do some updates later this day, and also add the story + roles and what are his best allies/enemies on lane.
Valaan The Bladechanter
Lore - Valaan was a member of an elite force known as "Six Swords". "Six Swords" was there to battle evil, monsters and rouge demigods. On an easy quest, they found a magic sword encarved with dark runes. Valaan as a Bladechanter and Magic Weaponry specialist knew the danger and wanted to seal the sword. But it was too late, one of his friends was already under the effect of the sword and turned on his friends and went berserk. The great fight between the Dark One and his friends lasted for several hours. After all they didnt wanted to kill him, but on the other hand, they did not had the power or will to do that. So as a final solution, they agreed to seal him with a powerful seal, that would turn him into a stone, but also it would keep him alive until the seal would be undone. The biggest problem was, that he must stand still to seal him. So the four grabed his legs and arms for a breef moment, and Valaan actived the seal. They knew there was no other way, and as they petrified, they all agreed that Valaan must go and find new allies, so one day he can return, undo the seal, save his friends and destroy the Dark Sword. After a long journey he met a shopkeeper, he told him about a war between good and evil, heroes and demons and that he can not only meet new allies so he can help his friends, but also do what he was doing in the first place, kill evil.
Role - Disabler, Carry, Roamer
Strength - 24 + 2.5
Agility - 22 + 2
Inteligence - 16 + 1.6
Affiliation - Sentinel/Radiant
Damage - 57-59
Armor - 2
Movespeed - 300
Starting HP/MP - 600 HP / 208 MP
Attack Range - 130 melee
Sight Range - 1800/900
1. Ability - Enlarge (active)
Description - Valaan has the power to enchant weapons or energy of heroes with destructive power.
Manacost - 140 mana
Cooldown - 12 sec
Castrange - 600
Duration - 5 sec
1.lvl - 80 dmg / 1 sec stun
2.lvl - 160 dmg / 1,5 sec stun
3.lvl - 240 dmg / 2 sec stun
4.lvl - 320 dmg / 2,5 sec stun
Notes:
- Damage type: Magical
- Can cast it on himself, allies or a spirit weapon
- Works only for the next attack
- This spell will override your next basic attack (your hero dmg is ignored for the attack with Enlarge)
- If the enemy has BkB or other magic immunity, you will not deal the damage but you will stun the enemy.
- You cant harm ethereal units with this spell - its because you need to land an attack - witch is not possible if the enemy is in ethereal state.
2. Ability - Bladechant (active)
Description - The Bladechanter is famous for the ability to enchant his weapon with various elements.
He can enchant his weapon with a elemental essence of an enemy for few attacks, also adding bonus power to the enchanted weapon.
Manacost - 90 mana
Cooldown - 5 sec
Castrange - 600 (for the essence steal)
1.lvl - Enchated for 3 attacks / + 20 dmg / elemental attack
2.lvl - Enchated for 4 attacks / + 30 dmg / elemental attack
3.lvl - Enchated for 5 attacks / + 40 dmg / elemental attack
4.lvl - Enchated for 6 attacks / + 50 dmg / elemental attack
Notes:
- Works similar to rubics spell steal, but you are stealing the elemental essence of the hero
so you can modify the elemental attack on your weapon.
- THE ESSENCE STEAL DOES NOT AFFECT THE ENEMY HERO IN ANY WAY.
- You can steal an essence also from your allies
- All Effects wear off 2 sec after the Essence giving it, is lost from the sword(thats after 3/4/5/6 attacks), Bladechanter dies or Bladechanter steals the same or different essence
- BKB or other magic immunity casted before or during this spell will have no effect on it - you can use or have bladechant during magic immunity.
INFO:
Stealable Elemental Essences - Fire, Ice, Nature, Water, Light, Shadow, Poison, Mech, Undead, Hero, Lightning
Fire Essence - gives a -2 armor effect on hit
Notes:
- More attacks do stack
Ice Essence - gives a -20% MS effect on hit
Notes:
- More attacks on the same hero dont stack
Nature Essence - gives a 50 HP heal effect on hit (300hp restoration = 6 attacks)
Notes:
- Can heal from heroes, creeps, neutrals, ancients, roshan
- Its a FIX HP gain, so it does stack with lifesteal
Water Essence - gives a 40 MP restoration effect on hit (240mp restoration = 6 attacks)
Notes:
- Can restore mana only from mana wielding creeps, neutrals and heroes
Light Essence - gives +10% AS bonus effect on hit
Notes:
- AS bonus does stack on each attack
Shadow Essence - gives a 50 HP removal stacking effect on hit
Notes:
- Every hit will mark the enemy with Shadow Essence (50 HP removal) when the Bladechant ends
(+ all the othe rules are met), enemy will take damage
Poison Essence - grants a -5%MS and a 40 poison effect on hit
Notes:
- after every attack the poison will damage the enemy and slow him down
- poison damage is 40 after every hit, -%MS will stack for every attack
Mech Essence - gives a ministun effect on hit
Notes:
- Ministun duration is 0.3 sec
Undead Essence - grants a -20% AS effect (on the enemy hero) on hit
Notes:
- this effect does not stack with itself, you can get -20% AS on one enemy with one hit
Hero Essence - grants a damage steal effect on hit (stealing 10 dmg per hit)
Notes:
- The damage steal effect does stack
- You can steal damage only from heroes
Lightning Essence - gives +20% MS and vision effect on hit enemy
Notes:
- More hits dont apply more MS bonus
- MS bonus starts from the first hit (can be creep, hero or neutral)
- You can hit more enemies to get vision on them
3. Ability - Reflex (passive)
Destripcion - The reflexis of a Bladechanter after training are great. They master a special techniq in witch they throw a dagger with great speed and strenghts after avoiding an enemy attack at melee or range.
Daggerstrike range: 800
1.lvl - gives 5% evasion and 1,6 critical strike on the daggerstrike
2.lvl - gives 10% evasion and 1,8 critical strike on the daggerstrike
3.lvl - gives 15% evasion and 2,1 critical strike on the daggerstrike
4.lvl - gives 20% evasion and 2,3 critical strike on the daggerstrike
How it works - Dagger strike is automaticaly used after evading an enemy attack. Simple - if someone misses on Bladechanter, Bladechanter will right after the "miss" throw a dagger at the enemy. Dagger does a critical strike on enemy hero, based on the damage of Bladechanter.
Notes:
- Damage type: Physical
- Daggerstrike cannot miss
- Orb Effects or Attack Modifiers do apply on Daggerstrike - means if you have desolator - your Daggerstrike will "-armor" the hit enemy
- The Evasion does not stack - BUT if you are missed coz of Heanevs Halbert, Butterfly etc, the Daggerstrike will happen
- Daggerstrike can be evadet with Ethereal spells - its coz daggerstrike is physical damage.
Ultimate - Spiritual Weaponry (active)
Destripcion - Bladechanter has the power to create spirit copies of weapons or spirit attacks.
Manacost - 150/200/250 mana
Cooldown - 90/110/130 sec
Castrange - 1000 AOE around him
1.lvl - creates a spirit weapon or spirit attack for 5 sec, they deal 60% damage
2.lvl - creates a spirit weapon or spirit attack for 5,5 sec, they deal 75% damage
3.lvl - creates a spirit weapon or spirit attack for 6 sec, they deal 90% damage
Notes:
- Damage type Physical
- Spirit weapons or spirit attacks focus the nearest enemy hero
- Spirit weapons or attacks cannot be targeted by enemy heroes, but can be targeted by allied heroes for buffs like Bloodlust,Empower, Enlarge, etc
- The spirit weapon or spirit attack damage is based on the hero they are created from
- The spirit weapon or spirit attack is created only from enemy heroes
- A spirit attack is small energy ball that uses the same attack animation as the hero it was created from, spirit attack are created from heroes that dont use weapons to attack, like - Enigma, Leshrack, etc
Summary
- Is a usefull skill with damage and stun. It can be casted on yourself, allied units or spirit weapons/attacks. For its cast range, its good for sneaky gangs and surprise attacks. Also its a very good skill for funny or serious combos. It can be also casted on Spirit weapons/attacks, during his ultimate.
- Bladechant is a very powerfull skill. It has perfect synergy with the Ultimate - coz if you steal an essence for bladechant during the ultimate. The essence will also apply on the spirit weapons/attacks as well.
- Reflex/Daggerstrike can have a good synergy wth your items. Because it does apply the attack modifier/orb effect on its attack. Its also a good skill for lucky turns, if the enemy misses few attacks .
- Bladechanters ultimate is a very interesting skill. The spirit weapons/attacks cant be targeted by enemy, but they can be targeted and buffed by allies. Also if a Bladechant is stolen during the Spirit Weaponry, it will also apply on the spirit weapons/attacks. And on top of that you can also cast Enlarge, Bloodlust or other buff spells on the spirit weapons/attacks as well for more destructive power.
And for those that ask what essenc you can get
from what hero, this is the table for you .
Fire Essence - Phoenix, Ember Spirit, Lina, Ogre, Batride, Huskar, Pitlord
Ice Essence - Tuskar, Rylai, Lich, Trax, AA, Auroth
Nature Essence - Earthshaker, BM, Tiny, Sandking, Treant, Sylla, Ursa, Brood, Meepo, Furion, Bristle, Enchantres
Water Essence - Kunkka, Slardar, Levi, Morph, Siren, Medusa, Slark
Light Essence - Omni, Whisp, Tauren.CH, Lanaya, Spiritbreaker, Puck, Chen, Ezalor, Dragonus, Magina
Shadow Essence - Nessay, Doom, Abbadon, Lycan, Balanar, Riki, Spectra, Void, Bane, Enigma, Pugna, Lion, Destroyer, Akasha, Warlock, Lesh, Venga, Bloodseeker, NA, Weaver, SF, Terrorblade
Poison Essence - Veno, Viper, Dazzle, Alche, Witchdoctor
Mech Essence - Clock, Shreder, Sniper, Gyro, Techies, Tinker
Hero Essence - Pandaren, Centaur, Sven, Legion Com, Magnus, Yurnero, Luna, Lancer, Mirana, Troll, Gondar, PA, Silencer, Windrunner, Axe, Rhasta
Lightning Essence - Storm, Zeus, Razor, Disruptor, Zet
Undead Essence - Naix, Pudge, SK, Dirge, Bone, Krobelus, Necro, Visage
Special heroes:
- Jakiro - 50% chance to get fire or ice essence
- Dragon Knight - Essence depends on hero/dragon form. If normal he gives Hero Essence, Green Dragon form gives Poison Essence, Fire Dragon gives Fire Essence and Ice/Frost Dragon Gives Ice Essence
- Rubick - his essence depends on the stolen spell ... so if the spell is stolen from a Fire Essence hero ... Rubick will give Fire Essence, his Essence is coz of this changeble all the time
Please rate the idea not the numbers . Numbers, icons can be changed at any time. Also im sorry for grammar mistakes. I will also do some updates later this day, and also add the story + roles and what are his best allies/enemies on lane.
Last edited by Ayora on Mon Nov 19, 2012 9:44 am; edited 3 times in total