Jin
Bio: Jin was "The Master" of hand to hand combat he could crush metal and strike lightning fast, crippling his opponents.
he spent most of his life training in solitude to perfect his skills but when he finally had perfected them he set out on a journey to test any who might challenge him.
Strength- 25 + [2.7]
Agility- 23 + [2.5]
Intelligence- 12 + [1]
Damage:|55-60
Armor:|2
Movespeed:|310
Attack Range:|128(melee)
Jab - Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset.
Mana Cooldown Range AoE Duration Effects
1|15|10 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 70% damage and mini stunning.
2|15|8 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 80% damage and mini stunning.
3|15|6 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 90% damage and mini stunning.
4|15|4 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 100% damage and mini stunning.
Note:This hero is all about combos, when you use an ability if used correctly in a combo the cooldown will continue to reset.
Side Kick - Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset.
Mana Cooldown Range AoE Duration Effects
1|20 |10|300|250|2|Strikes in a frontal cone dealing 100% damage and slowing for 20%.
2|20 |8|300|250|2.5|Strikes in a frontal cone dealing 120% damage and slowing for 20%.
3|20 |6|300|250|3|Strikes in a frontal cone dealing 135% damage and slowing for 20%.
4|20 |4|300|250|3.5|Strikes in a frontal cone dealing 150% damage and slowing for 20%.
Note:the combo will reset after 2.5 seconds causing all spells to go on cooldown, except combo breaker.
Cross Punch- Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset
Mana Cooldown Range AoE Duration Effects
1|45|10 sec|250|200|0|Strikes in a frontal cone dealing 1.5x crit damage.
2|45|8 sec|250|200|0|Strikes in a frontal cone dealing 2x crit damage.
3|45|6 sec|250|200|0|Strikes in a frontal cone dealing 2.5x crit damage.
4|45|4 sec|250|200|0|Strikes in a frontal cone dealing 3x crit damage.
Notes:All abilities do physical damage, secondary effects do not work on magic immune units other than this one.
Combo Breaker(Ultimate) - Activate
Breaks free of any negative buffs, including stuns,slows,hexs,silence...ect.
Mana Cooldown Range AoE Duration Effects
1|100|25 sec||N.A|1 second|Breaks free of any negative buffs.
2|125|20 sec||N.A|1 second|Breaks free of any negative buffs.
3|150|15 sec||N.A|1 second|Breaks free of any negative buffs.
Body Crusher- Activate
A vicious blow that can be unleashed during a combo, it stuns them and crushs there defenses.
Mana Cooldown Range AoE Duration Effects
1|15|N.A|250|200|0.7|Strike in a frontal cone dealing 100% damage,mini stunning and reducing armor by 5 .
Axe Kick- Activate
A brutal attack that can be unleashed during a combo it cripples the opponent slowing and causing them to bleed greatly.
Mana Cooldown Range AoE Duration Effects
1|20|0|300|250|4|Strikes in a frontal cone dealing 150% damage and bleed for the same ammount, slowing attack and movement speed by 40%.
Note:J=JAB,S=SIDE KICK,C=CROSS PUNCH,B=BODY CRUSHER,A=AXE KICK.Body crusher and axe kick are not learnable moves,
they are replaced by other moves when executing a combo.
Combo list:J,J,J
J,S,C
J,S,J,S=A
C,S,J,J,J=B
S,S,S=A
J,J,S,J,C,J=B,C,J,S=A
J,J,C,J,C,J,C,J=B,C,J,J=B,J,C,S,S=A.
there could be alot more combos but i think you get the idea. I think it would be neat if when Body Crusher or Axe kick was used if a text displayed above like they used to do for WALRUS PUNCH!
Changelog:
Bio: Jin was "The Master" of hand to hand combat he could crush metal and strike lightning fast, crippling his opponents.
he spent most of his life training in solitude to perfect his skills but when he finally had perfected them he set out on a journey to test any who might challenge him.
Strength- 25 + [2.7]
Agility- 23 + [2.5]
Intelligence- 12 + [1]
Damage:|55-60
Armor:|2
Movespeed:|310
Attack Range:|128(melee)
Jab - Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset.
Mana Cooldown Range AoE Duration Effects
1|15|10 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 70% damage and mini stunning.
2|15|8 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 80% damage and mini stunning.
3|15|6 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 90% damage and mini stunning.
4|15|4 sec|250|200|0.7 seconds|Strike in a frontal cone dealing 100% damage and mini stunning.
Note:This hero is all about combos, when you use an ability if used correctly in a combo the cooldown will continue to reset.
Side Kick - Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset.
Mana Cooldown Range AoE Duration Effects
1|20 |10|300|250|2|Strikes in a frontal cone dealing 100% damage and slowing for 20%.
2|20 |8|300|250|2.5|Strikes in a frontal cone dealing 120% damage and slowing for 20%.
3|20 |6|300|250|3|Strikes in a frontal cone dealing 135% damage and slowing for 20%.
4|20 |4|300|250|3.5|Strikes in a frontal cone dealing 150% damage and slowing for 20%.
Note:the combo will reset after 2.5 seconds causing all spells to go on cooldown, except combo breaker.
Cross Punch- Activate
Strikes in a small frontal cone, if the attack lands on an enemy hero the cooldown may be reset
Mana Cooldown Range AoE Duration Effects
1|45|10 sec|250|200|0|Strikes in a frontal cone dealing 1.5x crit damage.
2|45|8 sec|250|200|0|Strikes in a frontal cone dealing 2x crit damage.
3|45|6 sec|250|200|0|Strikes in a frontal cone dealing 2.5x crit damage.
4|45|4 sec|250|200|0|Strikes in a frontal cone dealing 3x crit damage.
Notes:All abilities do physical damage, secondary effects do not work on magic immune units other than this one.
Combo Breaker(Ultimate) - Activate
Breaks free of any negative buffs, including stuns,slows,hexs,silence...ect.
Mana Cooldown Range AoE Duration Effects
1|100|25 sec||N.A|1 second|Breaks free of any negative buffs.
2|125|20 sec||N.A|1 second|Breaks free of any negative buffs.
3|150|15 sec||N.A|1 second|Breaks free of any negative buffs.
Body Crusher- Activate
A vicious blow that can be unleashed during a combo, it stuns them and crushs there defenses.
Mana Cooldown Range AoE Duration Effects
1|15|N.A|250|200|0.7|Strike in a frontal cone dealing 100% damage,mini stunning and reducing armor by 5 .
Axe Kick- Activate
A brutal attack that can be unleashed during a combo it cripples the opponent slowing and causing them to bleed greatly.
Mana Cooldown Range AoE Duration Effects
1|20|0|300|250|4|Strikes in a frontal cone dealing 150% damage and bleed for the same ammount, slowing attack and movement speed by 40%.
Note:J=JAB,S=SIDE KICK,C=CROSS PUNCH,B=BODY CRUSHER,A=AXE KICK.Body crusher and axe kick are not learnable moves,
they are replaced by other moves when executing a combo.
Combo list:J,J,J
J,S,C
J,S,J,S=A
C,S,J,J,J=B
S,S,S=A
J,J,S,J,C,J=B,C,J,S=A
J,J,C,J,C,J,C,J=B,C,J,J=B,J,C,S,S=A.
there could be alot more combos but i think you get the idea. I think it would be neat if when Body Crusher or Axe kick was used if a text displayed above like they used to do for WALRUS PUNCH!
Changelog: