Thoughts on creating the hero:
Dota already has tons of large damage ulties, we don't need more of those.
Dota doesn't have enough tanky ranged supports (jakiro is the only one I can think of).
I didn't want to just make skills that scale with the primary attribute, since that is already common among recent changes (skywrath mage, centaur, drow).
Concept is some kind of a toxic plant / combination of venomancer and treant protector.
Hero name: Srikal, the Evolved
Affiliation: Dire
Primary Attribute: Int
Str: 21 + 2.4
Agi: 12 + 1.0
Int: 26 + 3.0
Movement speed: 290
Base armor: 1
Base damage: 39 - 47
Attack range: 500
Base attack time: 1.7
Attack animation: .4 / .6
Casting animation: .6 / .2
Missile speed: 1000
Sight range: 1800 / 800
Skill #1: "Toxic Haze"
Srikal begins channeling, filling an area with toxins that further harm enemies that take damage. Enemies in the area are silenced and damage dealt to them is amplified.
Manacost: 150 / 160 / 170 / 180
Cooldown: 60
Casting range: 500
Duration: 7
AOE: 210 / 290 / 370 / 450
Damage amplification: 15%, applied as a 2nd instance of magical damage as the unit takes damage
This spell is channeling, and the effect will end as soon as Srikal is interrupted.
By itself, toxic haze does not do any damage, it only amplifies damage that is dealt in other ways.
Skill #2: "Touch of Srikal"
Srikal strikes an enemy, injecting it with a toxin. Both Srikal's and the target enemy's attack speeds are dramatically slowed.
Manacost: 120
Cooldown: 30
Casting range: 500
Duration: 8
Attack speed slow (for Srikal and enemy): 60% / 70% / 80% / 90%
Cannot be casted on ancients or Roshan.
This cannot be casted on magic immune targets, but becoming magic immune will not dispel the effect. Manta style and diffusal blade will dispel the effect.
Skill #3: "Poisoned Weapons"
Applies a poison to target ally's weapons, causing it's auto attacks to slow the target's movement speed and deal minor damage over time.
Manacost: 50 / 60 / 70 / 80
Cooldown: 25 / 20 / 15 / 10
Casting range: 300
Duration of buff for allies: 30
Duration of debuff when an enemy is hit: 2
Movement slow: 35%
DPS: 5 / 10 / 15 / 20
Damage type: magical
Hitting an already poisoned enemy will refresh the duration of the debuff (but the effects don't stack).
The debuff goes through magic immunity, but the buff to allies does not.
Ultimate: "Saturate Land"
Srikal poisons the ground at target area, destroying trees in the area, giving him sight, dealing damage to enemies, and increasing allied movement speed.
Manacost: 20
Cooldown: 35 / 30 / 25
Casting range: 450
AOE: 500 / 600 / 700
Movement speed increase: 10%
DPS: .5 / 1 / 1.5 percent of max HP
Maximum areas saturated: 4 / 5 / 6
Damage type: HP removal
Aghanim's Scepter upgrade: Srikal has true sight of a 250 AOE at the center of each area of saturated land.
Infested areas have a visual effect, making it clear to allies and enemies that they are saturated.
If the maximum number of saturated areas is exceeded, the oldest one stops being saturated.
This does not affect ancients, buildings, or Roshan.
Dota already has tons of large damage ulties, we don't need more of those.
Dota doesn't have enough tanky ranged supports (jakiro is the only one I can think of).
I didn't want to just make skills that scale with the primary attribute, since that is already common among recent changes (skywrath mage, centaur, drow).
Concept is some kind of a toxic plant / combination of venomancer and treant protector.
Hero name: Srikal, the Evolved
Affiliation: Dire
Primary Attribute: Int
Str: 21 + 2.4
Agi: 12 + 1.0
Int: 26 + 3.0
Movement speed: 290
Base armor: 1
Base damage: 39 - 47
Attack range: 500
Base attack time: 1.7
Attack animation: .4 / .6
Casting animation: .6 / .2
Missile speed: 1000
Sight range: 1800 / 800
Skill #1: "Toxic Haze"
Srikal begins channeling, filling an area with toxins that further harm enemies that take damage. Enemies in the area are silenced and damage dealt to them is amplified.
Manacost: 150 / 160 / 170 / 180
Cooldown: 60
Casting range: 500
Duration: 7
AOE: 210 / 290 / 370 / 450
Damage amplification: 15%, applied as a 2nd instance of magical damage as the unit takes damage
This spell is channeling, and the effect will end as soon as Srikal is interrupted.
By itself, toxic haze does not do any damage, it only amplifies damage that is dealt in other ways.
Skill #2: "Touch of Srikal"
Srikal strikes an enemy, injecting it with a toxin. Both Srikal's and the target enemy's attack speeds are dramatically slowed.
Manacost: 120
Cooldown: 30
Casting range: 500
Duration: 8
Attack speed slow (for Srikal and enemy): 60% / 70% / 80% / 90%
Cannot be casted on ancients or Roshan.
This cannot be casted on magic immune targets, but becoming magic immune will not dispel the effect. Manta style and diffusal blade will dispel the effect.
Skill #3: "Poisoned Weapons"
Applies a poison to target ally's weapons, causing it's auto attacks to slow the target's movement speed and deal minor damage over time.
Manacost: 50 / 60 / 70 / 80
Cooldown: 25 / 20 / 15 / 10
Casting range: 300
Duration of buff for allies: 30
Duration of debuff when an enemy is hit: 2
Movement slow: 35%
DPS: 5 / 10 / 15 / 20
Damage type: magical
Hitting an already poisoned enemy will refresh the duration of the debuff (but the effects don't stack).
The debuff goes through magic immunity, but the buff to allies does not.
Ultimate: "Saturate Land"
Srikal poisons the ground at target area, destroying trees in the area, giving him sight, dealing damage to enemies, and increasing allied movement speed.
Manacost: 20
Cooldown: 35 / 30 / 25
Casting range: 450
AOE: 500 / 600 / 700
Movement speed increase: 10%
DPS: .5 / 1 / 1.5 percent of max HP
Maximum areas saturated: 4 / 5 / 6
Damage type: HP removal
Aghanim's Scepter upgrade: Srikal has true sight of a 250 AOE at the center of each area of saturated land.
Infested areas have a visual effect, making it clear to allies and enemies that they are saturated.
If the maximum number of saturated areas is exceeded, the oldest one stops being saturated.
This does not affect ancients, buildings, or Roshan.
Last edited by ss0o0 on Mon Nov 05, 2012 4:16 am; edited 1 time in total