[Hero Name: Axis
Description/Lore: TBA
Appearance: TBA
Role: Semi-Carry, initiator, ganker, Intelligence hero
Stats
Abilities
Name: Critical Shot
Type: Passive
Affects: Enemies, creeps
Effect: Initial hit will cause a slow for the duration, and cause target to take extra damage physical for its duration. Will one shot creeps, at a cost. Also deals an extra 1.5times crit.
Duration: 6 seconds
Slow %: 5/10/15/20
Extra damage taken: (damage is dealt as pure from all sources of physical damage):
Cooldown: 30/20/12/6
Notes: Killing a creep with this skill gives no experience, but full amount of gold. Can be toggled to not proc on creeps. If used on ancients, it will still deal the crit, but no other effects.
Lore: Axis thrusts his blade, hitting the vital point, and slowing time for his poor victims.
Name: Space Shift
Type: Active
Affects: Targeted spells
Effect: When activated Axis pauses for two and a half seconds, during which time any targeted spell directed at Axis, allied creeps, or allied hero in an AOE is negated, and its effect and damage bounced back upon the user. If no spells are targeted at Axis or allies throughout this duration, a warp in the fabric of space causes all enemies an AOE to be thrown in the air and stunned. The spell ends when channeling has finished, if a targeted spell is used on Axis, if Axis moves (including forcestaff), if Axis takes any source of damage apart from HP removal. If able to finish duration, all spells in the area immediately go into cooldown.
Mana: 0 see notes
CD:35/30/25/20
Damage: 150/200/250/300
Aoe: 315/375/415/475
Stun duration: 2
Notes: Both stun a damage are physical and are not blocked by BKB, but are blocked by armor. Rebounded magic have their own properties. There is no mana cost, but if targeted by a spell, Axis will rebound it at the cost of the original casting cost of that spell. If the cost of the spell is more than what Axis has, Axis or teammates will take the spell and its effect, and the spell duration will end. If Axis successfully completes the spell, it will deal additional magic damage equivalent to half his mana pool at the time of casting. All of Axis mana will be drained by this.
Lore: Axis prepares his energies to deflect whatever spells may come his or his teammates way. And if there are none, then more the better, for Axis will then unleash his wrath upon his enemies.
Name: Time Shift
Type: Channelling, AOE
Affects who: Enemies and Allies
Effect: Grants a heal to allies, causes any enemies entering the AOE to become severely slowed, and invulnerable. Slow lasts 2 seconds after spell ends.
Mana: 10% per second
CD: 45/40/35/30
Heal: Half of the mana spent, per hero.
AOE: 315/375/415/475
Slow: 60%/70%/80%
Cast range: 500
Lore: Time is a fickle thing for an Assassin
Ultimate:
Name: Oh Time!
Type: Active
Affects: Whole map
Effect: The entire map is paused for its duration, Axis gains maximum movespeed for this duration. This effect lasts for its duration, or until a hero takes damage or is the target of a spell.
Mana: 300/250/225
CD: 100
Duration: 10 seconds
Notes: Units cannot be moved while in this state. Axis cannot cast spells, doing so immediately breaks the spell duration.
Notes: Not blocked by magic immunity
Description/Lore: TBA
Appearance: TBA
Role: Semi-Carry, initiator, ganker, Intelligence hero
Stats
Str (and Gain) | Agi (and Gain) | Int (and Gain) | HP | Mana | Damg | Armor | MS | Turn rate | Sight Range | Attack Range | Missle Speed | Attack Duration | Cast Duration | BAT |
24+1 | 24+1 | 24+1 | 606 | 312 | 49 | 2 | 320 | 0.7 | 1800/1000 | 128 | Instant | 0.4+0.3 | 0.3+0.6 | 1.5 |
Abilities
Name: Critical Shot
Type: Passive
Affects: Enemies, creeps
Effect: Initial hit will cause a slow for the duration, and cause target to take extra damage physical for its duration. Will one shot creeps, at a cost. Also deals an extra 1.5times crit.
Duration: 6 seconds
Slow %: 5/10/15/20
Extra damage taken: (damage is dealt as pure from all sources of physical damage):
Cooldown: 30/20/12/6
Notes: Killing a creep with this skill gives no experience, but full amount of gold. Can be toggled to not proc on creeps. If used on ancients, it will still deal the crit, but no other effects.
Lore: Axis thrusts his blade, hitting the vital point, and slowing time for his poor victims.
Name: Space Shift
Type: Active
Affects: Targeted spells
Effect: When activated Axis pauses for two and a half seconds, during which time any targeted spell directed at Axis, allied creeps, or allied hero in an AOE is negated, and its effect and damage bounced back upon the user. If no spells are targeted at Axis or allies throughout this duration, a warp in the fabric of space causes all enemies an AOE to be thrown in the air and stunned. The spell ends when channeling has finished, if a targeted spell is used on Axis, if Axis moves (including forcestaff), if Axis takes any source of damage apart from HP removal. If able to finish duration, all spells in the area immediately go into cooldown.
Mana: 0 see notes
CD:35/30/25/20
Damage: 150/200/250/300
Aoe: 315/375/415/475
Stun duration: 2
Notes: Both stun a damage are physical and are not blocked by BKB, but are blocked by armor. Rebounded magic have their own properties. There is no mana cost, but if targeted by a spell, Axis will rebound it at the cost of the original casting cost of that spell. If the cost of the spell is more than what Axis has, Axis or teammates will take the spell and its effect, and the spell duration will end. If Axis successfully completes the spell, it will deal additional magic damage equivalent to half his mana pool at the time of casting. All of Axis mana will be drained by this.
Lore: Axis prepares his energies to deflect whatever spells may come his or his teammates way. And if there are none, then more the better, for Axis will then unleash his wrath upon his enemies.
Name: Time Shift
Type: Channelling, AOE
Affects who: Enemies and Allies
Effect: Grants a heal to allies, causes any enemies entering the AOE to become severely slowed, and invulnerable. Slow lasts 2 seconds after spell ends.
Mana: 10% per second
CD: 45/40/35/30
Heal: Half of the mana spent, per hero.
AOE: 315/375/415/475
Slow: 60%/70%/80%
Cast range: 500
Lore: Time is a fickle thing for an Assassin
Ultimate:
Name: Oh Time!
Type: Active
Affects: Whole map
Effect: The entire map is paused for its duration, Axis gains maximum movespeed for this duration. This effect lasts for its duration, or until a hero takes damage or is the target of a spell.
Mana: 300/250/225
CD: 100
Duration: 10 seconds
Notes: Units cannot be moved while in this state. Axis cannot cast spells, doing so immediately breaks the spell duration.
Notes: Not blocked by magic immunity
Last edited by ScreenguardGuy on Sun Nov 11, 2012 10:10 pm; edited 3 times in total