Diamond's Indulgence
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Boulder

2 posters

Would you like to this hero in dota 2?

Boulder     Vote_lcap150%Boulder     Vote_rcap1 50% [ 1 ]
Boulder     Vote_lcap150%Boulder     Vote_rcap1 50% [ 1 ]
Boulder     Vote_lcap10%Boulder     Vote_rcap1 0% [ 0 ]
Total Votes : 2


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1Boulder     Empty Boulder Tue Nov 13, 2012 1:59 am

wwd2



Hero Name: Boulder ( or W.E. you want it to be)
Description/Lore: one day a magical boulder became alive and fought for the radiant. (Sorry I don’t really care about backstories or lore, it can be W.E.)
Appearance: I imagine him as a larger cooler version of level 16 tiny. Also for gameplay purposes the unit size should actually be very large.
Role: Probably support, but could possibly be played as a carry. I’ll talk about it more in guide.
Str: 35+4.5
Agi: 1+1
Int: 5+1.2
HP: 815
Mana: 65
Damg: 120
Armor: 1/7 (0 base armor, just adding the armor from agi)
MS: 220
Turn rate: Very slow (not really sure on numbers for this, but it should be the slowest turn rate in the game by a fair bit.)
Sight Range: 1800/800 (normal sight range)
Attack Duration: somewhat fast ( was assuming this meant attack animation sorry if it meant something else.)
Cast Duration: 0.1
BAT: 4






Abilities: Throw Rock (active, target enemy)
Throws a rock at enemy unit doing damage and slowing it.
Mana: 40/40/40/40 CD: 10/9/8/7 Range: 600 units
Damage: 80/130/180/230 Slow: 20%/24%/28%/32%
Notes: Damage type is magical
Slow lasts 3 seconds and can be dispelled by magic immunity, Euls, or purge.

Blink (active)
Blinks to nearby place
Mana: 60/60/60/60 CD: 5/4/3/2 Range: 500 units
Notes: should be same mechanics as QoP blink or AM blink.

Hardened Skin (passive)
Passively adds armor to Boulder.
Adds 5/7/9/11 armor.
Notes: should be disabled by Doom.


Mountain (Active) (Ultimate)
Boulder suddenly expands into a huge mountain, becoming immune to magic. Boulder also gets bonus health regeneration and a larger unit size. Any enemy units that are inside the area that Boulder expands into are damaged, stunned, and knocked out of the area. While in this mountain form, Units will not be able to pass through the area that Boulder occupies.
Mana: 100/100/100
CD: 120/90/60
AOE: Unit Size of boulder increases by 100/150/200 units. All enemy units inside that area are knocked outside of that AOE.
Damage: 100/150/200
Stun: 1
Health Regeneration bonus: 30/45/60
Duration: 4/5/6
Notes: Damage type is magical
Mountain will still stun, knock back, and block magic immune targets.
Boulder cannot move or cast spells/items during the duration.
Units cannot walk through the mountain, even while using phase, Lycan ultimate, or firefly. Units that try to walk into the mountain will get stuck at the edge, like Disrupter’s kinetic field.
It will destroy trees in the AOE.



General Guide (designed for competitive):

Laning: Should be an interesting hero in lane. His harass is limited, but he can cast blink a couple times and autoattack for decent damage. Due to his extremely high HP and damage he can also force out heroes in the lane. As for killing, he can blink next to an enemy hero and autoattack for large damage. Once he gets level 2 he will also get the Rock Throw ability giving him much more killing ability. He can be a pretty creative hero to play as well, as he can tower dive with his high hp and also body block with the large unit size. He will be a very strong trilane support, but somewhat weak in most other lanes due to his lack of harass. Could possibly be played as trilane carry as well, I will talk about the item builds later.

Ganking: Once at level 6 his ganking combo is simple. He can blink behind an enemy hero, attack it once, use rock throw, and then use ultimate. If positioned right the ultimate can knock the hero back into your team and block the enemy team from counterganking. This combo will do a large amount of burst damage as well. The drawback of this combo is that the intiation range is only about 450. If you are farther away than that when you blink, you’re ultimate will probably knock the enemy away into the wrong direction and also block your own allies.

Teamfights: His ability to blink into the middle of an enemy team and use ultimate to divide them/push them into your team makes him an extremely strong initiator.

Skill Build:
1: Rock throw, 2: blink, 3: hardened skin, 4: Mountain
2/1/1/3/1/4/1/2/2/2/4/3/3/3/stats/4/rest stats

Item Builds:
As a support he will probably just get early wand/arcane boots for mana issues. After that he can go any support items such as force staff/vlads/mek/pipe/necrobook. Stats are not really an issue for him once he gets enough mana to cast his spells in teamfights.

He could also be built as a radiance carry, because of how easy it is for him to sit in the middle of the teamfight and do the radiance burn damage. The build would probably be wand/arcane/radiance. I think he will be more likely to be built as a support though.

Random tips/tricks.
He can blink behind an enemy tower and use his ultimate to block off the enemy team from defending it.
He can use his ultimate on enemies near cliffs to knock them onto the cliff.
He can use his ultimate to block enemies out of the Roshan pit, or even to trap enemies inside.
He can use his ultimate to knock enemies into spells such as Void’s Chronosphere.

Overall I think Boulder would be an interesting, unique, and fun to play/watch hero.


2Boulder     Empty Re: Boulder Tue Nov 13, 2012 9:01 pm

86248Diamond


Admin

Tiny troll!
LOL.

https://86248diamond.forumotion.com

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